Monthly Archives: September 2008

Weather Forecast: Clear Sky?

As you’ve probably realized by now, I’ve grown very attached to following up on the Clear Sky aftermath, gorging myself on new information as it arrives.  The company’s intriguing track record combined with early releases is very enthralling…

We’ve heard by now how Clear Sky’s North American release date slipped due to a botched print job,

Kaned & Lynched

Coming off a succesful string of Hitman games and a notch-better-than-its-reputation Hollywood adaptation, the announcement for an all-new IO Interactive IP seemed to make perfect sense; after all, it’s not difficult to imagine the whole of IO staff trying to think-tank up something (anything!!) different after having stared at virtually nothing but the back of

Breaking News: S.T.A.L.K.E.R. Clear Sky

Though Clear Sky has not fared all that badly in reviews so far - despite complaints of show-stopper bugs and ubiquitous brokenness - scepticism has begun to rear its ugly head in terms of the probability of GSC Game World’s ability to salvage the game with patching, and not in the least because of claims

Lorne Lanning: The Problem with Consoles

In a recent interview with GameDaily1, Lanning controversially purported that

…anything that makes development more expensive, rather than better, faster, cheaper, I think is a step backwards. … I see [the PC] allowing for more smaller games to be sold that can be delivered to anyone who’s connected at much lower price points.

I’m always pleased to