I’m sure it’s happened to you: you’re playing a game and you come across a weapon, or ability, or game mechanic that you just love, and you wish you could use it all the time. Only you can’t, because the developer has placed restrictions on it in the name of balance. It’s understandable that you …
Monthly Archives: April 2010
The Goggles, They Do Everything
Limbus
Note: This is Day 5 of “The Whispered World Week” at The Slowdown, and wraps up our coverage on the game and its creator for the time being. Big thanks for reading, and let us know what you thought in the comments section!
The Whispered World is finally out today in most of Europe. North …
The Whispered World Demo Impressions
Note: This is Day 4 of “The Whispered World Week” at The Slowdown.
It has been a while, has it not?
Not only is this game a long six years in the coming, but we have also not been treated to a high-resolution, 100% hand-drawn point and click adventure game in aeons, as even The Biller’s painterly …
Interview with The Whispered World Designer Marco Hüllen
Note: This is Day 3 of “The Whispered World Week” at The Slowdown.
In today’s interview, we talk to the original designer and primary illustrator of The Whispered World, Marco Hüllen (on the right), in the hopes of shedding more light on the curiouser details of the development process of the game - especially, on details …
The Secret History of the Whispered World
Note: This is Day 2 of “The Whispered World Week” at The Slowdown.
Nothing is permanent in this wicked world - not even our troubles. –Charlie Chaplin
Sometimes pictures are worth a thousand words. Other times, a video is worth these thousand words; once in a while, though, there comes a time when neither pictures, videos nor …