Over here at The Slowdown, I like and try to produce criticism on things that I enjoy, and things that I think are good. This is often (cough, preposterously) visible on the website. This doesn’t mean, however, that I don’t just “play” games, too.
One of these games is Payday 2, the sequel to 2011’s Payday: The Heist, a 4-person co-op cops-and-robbers FPS that came hot on the heels of the foundations laid down by Left 4 Dead. Copocalypse, anyone? Credit where credit is due: Not only are both games excellent co-op shooters, but the game’s developers, the Swedish Overkill Software, have pretty much a perfect track record of community support and management so far.
In fact, I would point @Overkill_TM out to any aspiring developer as an example of how to masterfully utilize Steam as more than just a platform for selling games; Payday 1 was well-supported enough, and Payday 2 on the PC has received a constant stream of community-oriented events, content updates, and patches.
On the whole, I am a big Overkill fan, and a Payday one, too, and it seems many, many others are as well: With Overkill owners Starbreeze Studios signing a new 2-year, $6 million extension deal with 505 Games, it’s not surprising that Overkill have now deployed yet another update to the game.
All that aside, the all-new “Death Wish” update, however, is a curious case of a developer failing to see the forest of their core mechanics for the trees. “Death Wish” is, simply put, a mind-boggling move from the otherwise reliable studio.
Read on to find my PSA-like analysis on why.