Tag Archives: GDC 09

From Unigine to Project Offset

With all this engine talk up in the air recently, Richard and I thought to sample Unigine’s demo benchmarks. You might already know Unigine from its association with Afterfall, the on-again off-again post-apocalyptic RPG – most other titles using the platform were admittedly unfamiliar to us.

In any case, while waltzing through their newest DirectX 11

Mass Effect 2 Details Trickle Through

Mass Effect 2 was another game present at GDC ’09, and while the talk BioWare gave about it was more technical and aimed at developers, some interesting tidbits of information have come to light. The panel was titled “Iterative Level Design Process of Bioware’s Mass Effect 2”, and described the sequential stages of development

Speaking of Bats

One of the games featured at this year’s GDC was Batman: Arkham Asylum. The game was demonstrated on the show floor, and now we get a chance to see proper video footage of actual gameplay. A developer walks us through a “challenge room” attempt, showing the various ways in which you can hunt enemies in